Shattered Kingdoms: The Grand Campaign - Dorne

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Shattered Kingdoms: The Grand Campaign - Dorne

Post by TetNak on Mon May 01, 2017 9:05 am

Summary

The Grand Campaign - Dorne is based on two closely related houses that chose different sides in the recent Dornish rebellion. Players will create two houses and be put at odds with one another, either indirectly or directly. The game is organic in nature and will be greatly influenced by characters and their actions instead of outside influences.

Plot

Five years ago Quentyn Martell rose up in rebellion against his elder sister, Arianne. Quentyn's primary backer was House Yronwood. The two player houses were both once bannermen of House Yronwood. One of those houses followed House Yronwood into rebellion, while the other house chose to side with House Martell. After the rebellion was quelled, House Martell stripped Yronwood of most of their bannermen and forced those bannermen to report directly to House Martell instead. In this, they took many of House Yronwood's tax incomes and all their banner strength as punishment and assurance that House Yronwood remain a leal servant in years to come.

The player house that followed House Yronwood into rebellion is clearly displeased by this fact, while the other house is happy to serve the rightful monarch of Dorne.

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Re: Shattered Kingdoms: The Grand Campaign - Dorne

Post by TetNak on Mon May 01, 2017 9:25 am

How the Game is Played

Players are required to create at least two PCs for play.  Only one of those PCs may have a Status greater than 3.  One PCs is designated as Primary, the other as Secondary.  These characters may only be played by the character that created them.  Players may create other NPCs which go into a pool.  These NPCs may be played by any player committed to that house.   Only one character may be played per session.  Characters not selected for a session will be played by the GM. Special NPCs are NPCs that only the GM can play. He may give a player access to the NPC as he wishes. These NPCs gain XP as deemed prudent by the GM.

Sessions for each house will likely be separated by 1 month of in-game time.  The GM reserves the right to alter this as needed.  House Fortunes rolls will be done before the session at some point, and the statistics and any House Actions will be made.  That way, the GM can prepare the session upcoming.

XP shall be granted for PCs in the session they complete.  The GM will try to keep XP the same for sessions between Houses for fairness.  Players with PCs not in the session will gain XP for their character not in session at a rate of 1/4 XP.  

Example:  You play your secondary character.  He gains 20 XP.  Your primary character gains 5 XP.

If a player plays an NPC, that NPC gains full XP, your primary character gains 1/2 XP and your secondary character gains 1/4 XP.

Example: You plan a named NPC for a session.  The NPC gains 20 XP.  Your primary character gains 10 XP, your secondary character gains 5 XP.

NPCs never gain XP unless played.  However, players may elected to give NPCs their 1/4 XP instead of their PC that they did not play.

Example: You play your primary PC in a session.  You elect not to give your secondary PC any XP, instead, giving the 1/4 amount to a named NPC.

Players are not always required for each session.  They are allowed to play in any session they wish that is based on their committed house.  Players that do not play in sessions gain no XP.

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Re: Shattered Kingdoms: The Grand Campaign - Dorne

Post by TetNak on Mon May 01, 2017 9:37 am

ASOIAF House Rules, Character Creation

Tet has a few house rules that you should be aware of before starting out.

* No character may begin the game with an attribute above a 4 in the following: Persuasion, Deception, Fighting, Marksmanship, or Warfare.

* Attributes are capped until the GM decides to allow attributes to be raised. Persuasion, Deception, Fighting, Marksmanship and Warfare are capped at 4. All other attributes are capped at 5.

* All benefits are allowed by the GM's approval only. He has the right to deny any benefit as he sees fit.



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Re: Shattered Kingdoms: The Grand Campaign - Dorne

Post by TetNak on Mon May 01, 2017 9:55 am

ASOIAF House Rules, House Fortunes and Creation

Tet has a few house rules that you should be aware of before starting out.

* Out of Strife, Prosperity shall be used. If there are two versions of the same Holding, PCs may choose which they take.

* After wealth is spent, take the number that remains, roll Xd6, with X being the number remaining. If there is no wealth remaining, roll 1d6. The number rolled are considered important NPCs. These NPCs may be household knights, captains, stewards, castellans, merchants, etc. Each of these NPCs should be numbered and developed with your GM. They all are playable as mentioned above. These NPCs may be used to complete tasks, assist on rolls, or fielded in battle or skirmishes. Unimportant NPCs may do the same, but always at a penalty, unless they are being played.

* When House Fortunes are rolled, a secondary table will be consulted based on what the players roll. This table is random events that trigger and effect characters more than statistics for the house. They can be for good or ill, with more chances for positive with positive House Fortune rolls. Some months may have a greater chance of some events occurring based on situations around Westeros and beyond. The GM will keep these tables secret.

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Re: Shattered Kingdoms: The Grand Campaign - Dorne

Post by TetNak on Mon May 01, 2017 10:06 am

ASOIAF House Rules, House Actions

Tet has a few house rules that you should be aware of before starting out.

* Out of Strife, Prosperity House Actions can be used on a case-by-case basis, per the GM's approval.

* Each PC may assign any (except special NPCs) NPC to a task for the month. These tasks may be anything the player desires. This starts with the primary PC with the highest status. Important PCs take no penalty to their task, while Unimportant NPCs will take a penalty which is determined based on what the task is. An NPC used in this manner can only be selected for one task and cannot be played in the next session or used in any way. NPCs assigned to a task cannot be given XP. Tasks may take more than 1 month, and in which, the above is true, plus the player that has sent that NPC on the task cannot choose another task until it is resolved or the task is abandoned. A player may always choose to instead play an NPC for the session and focus their efforts on this task instead, giving it more consideration and chances for success.

Example: The heir has a status of 3. He is considered the highest status PC of the House. The heir sends a Household Knight on a task of cleaning up crime in the town. The Household Knight is an Important NPC, therefore, he takes no penalty to his attempt. The Household Knight uses his Knowledge/Streetwise to find the local hideout. Now the house is primed to take out the street thugs.

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